Here is an PDF version of my CV, updated occasionally.
For bio, here is a recent blurb:
Benjamin Stokes is a civic media scholar and designer at American University in the School of Communication and Game Lab. His designs for cities have introduced neighbors, retold local history, and rebuilt payphones. Previously, Benjamin co-founded Games for Change, the movement hub for advancing social change with games. Benjamin has worked at the MacArthur Foundation as a program officer in their portfolio on Digital Media and Learning. His PhD is from the University of Southern California, and his teaching also included a stint at the UC Berkeley School of Information in their program on data science. Benjamin’s publications include research on participatory design, neighborhood storytelling, and urban mapping by bicycle.
Selected preprints and articles with links:
- Stokes, B., Baumann, K., & Bar, F. (2016). Short paper/workshop: Hybrid games for stronger neighborhoods: connecting residents and urban objects to deepen the sense of place. In Proceedings of the 14th Participatory Design Conference (Vol. 2). Aarhus, Denmark: ACM Press.
- Baumann, K., Stokes, B., Bar, F., & Caldwell, B. (2016). Designing in “constellations”: sustaining participatory design for neighborhoods. PDC ’16 Proceedings of the 14th Participatory Design Conference. DOI: 10.1145/2948076.2948083
- Brough, M., Lapsansky, C., Gonzalez, C., Stokes, B., & Bar, F. (forthcoming). Participatory Design of a Mobile Platform for Social Justice: Reflections on Power and Participation in the Mobile Voices Project. International Journal of Learning and Media. [preprint]
- Stokes, B., Villanueva, G., Bar, F., & Ball-Rokeach, S. (2015). Mobile Design as Neighborhood Acupuncture: Activating the Storytelling Networks of South L.A. Journal of Urban Technology, 22(3: Special issue on Urban Acupuncture), 55–77. http://doi.org/10.1080/10630732.2015.1040292 [full article]
- Stokes, B., & Williams, D. (2015). Gamers Who Protest: Small-Group Play and Social Resources for Civic Action. Games and Culture, 22(1). http://doi.org/10.1177/1555412015615770 [abstract or PDF of the uncorrected proofs]
- Stokes, B., Walden, N., O’Shea, G., Nasso, F., Mariutto, G., & Burak, A. (2015). Impact with Games: A Fragmented Field. Pittsburgh, PA: ETC Press with Games for Change. Project website: gameimpact.net, and PDF (2.5mb)
- Stokes, B., Bar, F., Baumann, K., & Caldwell, B. (2014). Neighborhood Planning of Technology: Physical Meets Digital City from the Bottom-Up with Aging Payphones. Journal of Community Informatics. [abstract or full article]
- Stokes, B., Watson, J., Fullerton, T., & Wiscombe, S. (2013). A Reality Game to Cross Disciplines: Fostering Networks and Collaboration. In Defragging Game Studies: Proceedings of DiGRA 2013 International Conference. Atlanta, GA. [preprint]
- Broad, G., Ball-Rokeach, S. J., Ognyanova, K., Picasso, T., Stokes, B., & Villanueva, G. (2013). Understanding Communication Ecologies to Bridge Communication Research and Community Action. Journal of Applied Communication Research. doi:10.1080/00909882.2013.844848 [free access]
- Ruiz, S., Stokes, B., & Watson, J. (2012). Mobile and Locative Games in the “Civic Tripod:” Activism, Art and Learning. International Journal of Learning and Media, 3(3). doi:10.1162/IJLM_a_00078 [interactive version or PDF]
- Stokes, B. (2012). Restructuring Civic Engagement: Meaningful Choice and Game Design Thinking. In A. Delwiche & J. J. Henderson (Eds.), The Participatory Cultures Handbook. New York, NY: Routledge. [preprint]
- Stokes, B., & Watson, J. (2012). Games for Direct Action: Local Scale and Social Impact. White House National Conversation on Games: Arizona State University Center for Games and Impact. [link]
- Stokes, B. (2010). Peter Packet Challenge: Featuring a Videogame, Corporate Partnership Trade-offs, and Pre-Teen Activists. In From Participatory Culture to Public Participation. Los Angeles, CA: USC Civic Engagement Research Group. [case study report]
- Dhebar, B. B., & Stokes, B. (2008). A nonprofit manager’s guide to online volunteering. Nonprofit Management and Leadership, 18(4), 497–506. [preprint]
- Stokes, B., Seggerman, S., & Rejeski, D. (2006). For a better world: Digital games and the social change sector. Whitepaper funded by the MacArthur Foundation. [report]
- Stokes, B. (2005). Videogames have changed: time to consider “Serious Games”? Development Education Journal, 11(3), 12. [preprint]