Today our Game Impact Project releases a new chapter, with some neat infographics. “Countering Four Risky Assumptions,” (PDF, 1.2mb) describes concrete steps to reduce the fragmentation in our field.
The full report on Impact with Games is also updated, based on feedback gathered over the past year. Today’s announcement comes at the Games for Change and Tribeca Games and Media Summit in NYC.
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Recent Posts
- Expanding the Peabody Awards: A New Approach for Games, Interactive Journalism and Documentary
- Recruiting 25+ libraries: Become a hub for making local GAMES and outdoor STORIES
- A poster on recent work (cross-post)
- Joining the Peabody Awards as Chief Advisor for Interactive
- Bringing my Playful Cities class to the new KID Museum (storytelling boxes and more)