Posted onFebruary 17, 2023|Comments Off on Recruiting 25+ libraries: Become a hub for making local GAMES and outdoor STORIES
We are seeking US libraries to be hubs for making local GAMES and outdoor STORIES — in 20+ cities/towns. Applications due by March 3rd.
For spring of 2023, we will supply game design expertise over Zoom and access to our new authoring tool for low-tech games for mobile devices and storytelling box installations.
Phase 1: Libraries will get two training sessions to develop their idea and explore our tools. Phase 2 unlocks $300 in materials, design consultation and more. Plus join our innovators network. For more, see our detailed program description.
Our authoring tool is called “Hive Mechanic” — and it’s deliberately low tech, with no need for fancy phones or even data plans. Anyone can use it.
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Posted onApril 27, 2022|Comments Off on Joining the Peabody Awards as Chief Advisor for Interactive
I am honored to be appointed in a new role: Chief Advisor for Interactive with the Peabody Awards.
Beginning in 2022, Peabody is expanding its award categories to recognize storytelling achievements across interactive, immersive and new media categories, including Gaming, Interactive Journalism, Virtual Reality, Augmented Reality, Social Video, and Interactive Documentary. For an early look, see the Legacy Award winners announced last month.
For me, this is a chance to help close the recognition gap between fields like documentary and journalism and emerging forms with games, AR/VR, and more. I have deep respect for the deliberative process that Peabody Awards brings to their judging, and have really loved the conversations so far with leading creatives and experts. In many ways, this is a bold experiment for Peabody Awards, and I can’t wait to see where we can take it.
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Posted onJanuary 10, 2020|Comments Off on “Playful Making with Urban Furniture” (a talk with the Dept. of Ed)
I will be giving a talk for policy makers in education, economic development, and civic games on January 10, 2020. Hosted by the US Department of Education, this convening is part of the larger ED Games Expo at Building Momentum in Alexandria, VA.
This talk brings together some of our research in the Playful City Lab on cities using games with urban furniture (like interactive benches, re-purposed payphones, and interactive fountains), and redirecting the momentum of large commercial games like Pokemon GO (e.g., our research on San Jose) to advance local culture and economic development.
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Posted onSeptember 1, 2019|Comments Off on Presenting at Connected Learning Summit (UC Irvine, CA)
Our showcase talk will be on: “Neighborhood Circulation of Civic Stories: A Trans-Local Platform” (co-authors: Benjamin Stokes, Olivia Williams, and Hazel Arroyo). This is a design talk, scheduled for 2 pm on Oct. 4, 2019, as part a panel on “Locative Media and Community Engagement.”
The Connected Learning Summit alternates between MIT and UC Irvine, and represents a merger between three community events with this shared vision and values: the Digital Media and Learning Conference, the Games+Learning+Society Conference, and Sandbox Summit.
Posted onAugust 13, 2019|Comments Off on Video: Embedding Games for Physical Space (G4C talk)
Earlier this year I gave a talk at Games for Change on “Embedding for maker games.” The idea was to reveal the creativity that comes from looking beyond our obsession with apps and tiny mobile screens. Instead, we should be dreaming with the right infrastructure for play, from bus stops to public screens… and we can democratize design by aligning game creation with the maker movement.
In cities and neighborhoods, a new kind of game design is emerging. The digital and physical are coming together, from hybrid playgrounds to embedded screens at bus stops. Games were not the original goal. But as millions of youth learn to program Raspberry Pis ($50 each), and escape rooms can be created with DIY (Do-It-Yourself) kits, the movement is growing – and without headsets. In this provocation, you’ll hear how the future of mixed reality does NOT use consumer devices – but rather is embedded in public space and physical objects, strengthening neighborhoods from Mexico City to Los Angeles.
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I will be giving two talks in Kyoto for DiGRA 2019 (the Digital Games Research Association):
(1) “Localism with Games: Horizontal Channels and Models” (9am, Aug. 8)
Should all cultures play the same games? Should all cities? This paper establishes a distinct conceptual basis for games in cities by aligning with localism as a social movement rather than location-based technology. For details, see my upcoming book: Locally Played: Real-world Games for Stronger Places and Communities(MIT Press, January 2020).
(2) “Cities appropriate Pokémon GO:remix models for local needs.” (2:20pm, Aug. 8)
A new role for local government is emerging to appropriate and remix games for city streets. This study investigates how several major cities in the United States created entirely new activities for players to embed the game in city-specific events, beginning in 2017. This study identifies early trade-offs in city tactics, especially in terms of sharing power to negotiate the content layer with the game company and with local residents, borrowing from models of the appropriation of technology. For details, see our public report, “Cities Remix a Playful Platform: Prominent Experiments to Embed Pokémon GO, from Open Streets to Neighborhood Libraries” (Stokes, Dols, and Hill, 2018).
The event will feature game designer Luke Peterschmidt and historian Denver Brunsman, as we explore how the science of game design might be applied to analyze the Constitution and our political system. Welcoming remarks will come from The Honorable David S. Ferriero, Archivist of the United States.
Posted onJuly 13, 2018|Comments Off on New report: Cities remix a playful platform
After a year of work, I am thrilled to release our report on cities and games. The focus is on five major cities, and how we can build a sense of place by remixing large Augmented Reality platforms like Pokémon GO. One finding: cities often need to remix the game to align it, including with paper and embedded treasure hunts, and within EXISTING campaigns — like open streets and library walking tours.
Great book talk from @CatyBC at @PoliticsProse in DC. “The Revolution Will Be Hilarious”! Sometimes our serious issues demand comedy, play and new openings of popular culture. #CivicImagination #CivicMedia
How do you laugh at issues like racism or gender inequality? And how can comedy help bring about societal change? Those are questions @CatyBC discusses in her book “The Revolution Will Be Hilarious: Comedy for Social Change and Civic Power.”
Last week to apply: Spread the word if you know a librarian who might be interested in hosting outdoor stories and civic games, have them come to an info session tomorrow, or just submit the 5-minute application to learn more or host their own workshop. https://www.hivemechanic.org/workshops-for-libraries/recruiting1/