How can we empower designers to increase “impact,” especially in collaborating with researchers?
UPDATE (3/15/2017): Video of the talk is now live on the GDC Vault!
Next week I’ll be presenting at the Game Developers Conference (GDC) in San Francisco. This talk extends research with the Game Impact project and G4C, and amazing conversations with pioneers in training designers for research collaborations, including Heather Desurvire, Mary Flanagan, and Jessica Hammer.
Training Designers to Collaborate with Researchers: Reframing, Scaffolding, and Roles
Feb. 27th, 2:10pm — See details.
Graduates in design are under increasing pressure to collaborate with social scientists, including to measure impact, and to improve the product itself. How should game educators prepare them?
Reports show growing fragmentation between designers and researchers; silos are deepening as language is politicized. This session will analyze several models for training students to collaborate with researchers on “impact.”
Are entirely new courses needed on “game research methods,” beyond usability? How can students be empowered to stand up for good design, even as they share power with outside experts?
Takeaways: Attendees will take away several distinct strategies (for the classroom and beyond) for training designers to work with external researchers. Learn what several universities are doing, including different approaches to usability training, managing up, and reframing creativity for impact. Each strategy builds the capacity of students to collaborate with outsiders.