Video from our G4C panel on “Increasing Social Impact: Tools to Design Across Sectors”

For two years, the #GameImpact project investigated sources of failure in articulating game impact. Our first results (published last year) showed the fault lines — especially across sub-fields. Now we introduce and debate several “thinking tools” for executive producers, lead designers and funders. Here are strategies to avoid the holes between research and design, between impact and intention.

Speakers:

  • Asi Burak (Board Chairman, Games for Change)
  • Colleen Macklin (Founder and Co-Director, PETLab)
  • Benjamin Stokes (Civic Media Scholar and Designer, American University School of Communication and Game Lab)

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