For two years, the #GameImpact project investigated sources of failure in articulating game impact. Our first results (published last year) showed the fault lines — especially across sub-fields. Now we introduce and debate several “thinking tools” for executive producers, lead designers and funders. Here are strategies to avoid the holes between research and design, between impact and intention.
- Asi Burak (Board Chairman, Games for Change)
- Colleen Macklin (Founder and Co-Director, PETLab)
- Benjamin Stokes (Civic Media Scholar and Designer, American University School of Communication and Game Lab)