I’ve co-authored a new report on Impact with Games: A Fragmented Field, along with Games for Change and the Michael Cohen Group. From our abstract:
This is the first report in a series on game “impact types.” We begin with the problem. Our field needs a better way to talk about impact — a deeper conversation that is more fundamentally inclusive and multidisciplinary, yet still evidence-based. This report is a first step, revealing the basic fragmentation and documenting its harm.
Inside we reveal five types of fragmentation, each pointing to specific opportunities to improve the coherence of our field. Specifically:

Read and download the full report on the project website: http://GameImpact.net
Related:
- On the DML Research Hub, I blogged: “Game Impact: New Report on Field Cohesion“
- Games for Change invited the community to “Help Us Build the Social Impact Games Field” on their website
- Coverage from the Games and Learning Hub on “New Effort Aims to Redefine, Better Measure the Impact of Games”
- Pictures from the soft-launch of the report are here.


This research was only possibly thanks to the generosity and prior work of Madeleine Taylor of
Join my live-

With Tracy Fullerton, I will be doing a “Critical Conversation” session on Wednesday July 23, 2014 at 5pm. Our topic is the Reality Ends Here game, and the session considers the game’s learning goals and evaluation strategy (hint: network analysis, drawing on my dissertation research). The conference runs for several days, this year held at USC. In the conference organizers’ words: “The Serious Play Conference, now in our 4th year, is a leadership conference for professionals who embrace the idea that games can revolutionize learning.” See also the conference
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